The term ‘game’ occupies a remarkably wide semantic field within the depth-psychology corpus, ranging from its primordial sacral dimensions to its clinical and neuroscientific valences. Otto Rank provides the most sustained treatment, excavating game’s archaic substrate in seasonal festivals, cosmological symbolism, and the life-death dialectic — most elaborately in his analyses of the Egyptian snake-game and Mesoamerican ball-game, where the game board becomes a field on which mortal struggle with destiny is ritually enacted. For Rank, games are sublimated forms of the primal contest between ego and cosmos, and their evolution from blood-sacrifice toward intellectual abstraction (culminating in chess) mirrors the broader trajectory from chthonian to spiritual immortality ideologies. Jung’s seminars introduce the medieval pelota ritual as a liturgical game whose communion dimension illuminates the unconscious logic of a patient’s dream. Campbell extends the analysis anthropologically, reading ritual ‘games of identification’ with planets, plants, and animals as the cosmological glue binding archaic societies. Von Franz places game within the Chinese ritual-cosmological framework, where the ‘game with fixed rules’ mediates between freedom and necessity. Lacan employs the term metaphorically — ‘each one of us is now playing her game against death’ — to mark the existential stakes of desire. Clinically, Najavits deploys game as a therapeutic review instrument, and Damasio’s gambling paradigm operationalizes game as a decision-theory probe for somatic markers. The concept thus traverses myth, ritual, psychology, and neuroscience.